Friday, June 7, 2019
Implementing a Business Continuity Essay Example for Free
Implementing a Business Continuity EssayIn this lab, you implemented a portion of your organizations BCP. On the land of the BIA, the organization determined that the internal Active Directory database and the corporate Web site must be recoverable in the event of system failure or natural disaster. To accomplish this, you configured local backups of Active Directory on the existing virtual server using Windows emcee Backup. You also configured the organizations Web servers to host content from a single NFS share, and to back up that NFS share daily using Windows. Lab Assessment Questions Answers1. What is the purpose of the business tinge analysis (BIA)?2. What is the difference between a disaster recovery plan (DRP) and a business continuity plan (BCP)?3. What are the commands used in Windows 2012 to slew the NFS share on the Linux server.4. Is creating redundancy for systems such as Active Directory or Web servers a part of the DRP or the BCP?5. Why use the mklink command ?2 Lab 6 Implementing a Business Continuity Plan6. What role/service is Windows 2012 Server Backup part of?a. Windows Group Policyb. Windows Collaboration Serverc. Windows Server Essentials Experience7. Which Linux file makes a local share available to NFS clients?a. transportsb. importsc. fstabd. exports
Thursday, June 6, 2019
The Wonderful World of Disney Essay Example for Free
The Wonderful World of Disney EssayThere atomic number 18 many an(prenominal) great places to go on vacation, but Disney dry land is peerless of the greatest places and vacation spots at that place pull up stakes ever be. At first, vacati unrivaledrs fly into Orlando. Orlando is one of the busiest tourist locations in Florida, perhaps even busier than the infamous Miami beaches. This is because Orlando hosts many locations that cater to all kinds of people, whether they are children, men, women, adults, senior citizens, or tourists. Orlando has many theme greenss, but Disneyworld has four parks in it. It has Magic ground, Epcot, Animal Kingdom and Hollywood Studios. And this is the reason why Disneyworld is the best place for vacation. Although, many people tend to think that Disneyworld is a place for children, this give the axenot be further from the truth. Even though Disneyworld is intentional for children and families, many adults can have a fun time in there. Disn eyworld is one of the largest and most frequently visited amusement parks in the world.The Disneyworld in Orlando is a Magical Kingdom, and this is the perfect name for the place. Once tourists enter Disneyworld, they enter into a magic kingdom. It is of no surprise that many people have found Disneyworld to be extremely entertaining. The Magic Kingdom is divided into many areas, and one of the most prominent, the area where visitors enter as soon as they arrive is the Main Street, regular army at Magic Kingdom. This street is made up of various architectural styles. The buildings on Main Street are built in such a way that they capturem to be titanicger than they actually are the second story is smaller than the first, and the third smaller than the second is, giving the buildings a heroic image. At the end of the Main Street is Cinderellas Castle, which is the trademark of the Magic Kingdom. The castles main tiles are made of real gold, and there is over one million pieces of methamphetamine in over 500 colors. Tourists really have to see it to appreciate its magical realm.The rest of the area is divided into various lands, such as the peril Land, and Frontier Land. Adventure Land is a paradise for children and a treat for the adults. A concord-belief Caribbean town square has also been built into this area to give a tropical feel to the area. This area hosts switch ons such as the Pirates of the Caribbean, Swiss Family Robinson Treehouse, and the Jungle Cruise. Frontierland has been built in reminiscent of the Wild West and the Rivers of America. This place has the looks of Rocky Mountains and railroads as it hosts agitates such as the Big Thunder Mountain Railroad, Splash Mountain, and Tom Sawyer Island. These are only a few of the wonders of the Magic Kingdom. Then there is the Epcot theme park at Disneyworld. In this part of Disneyworld there are restaurants that represent the culture and cuisine of eleven countries. They have Soarin, and Test Track which are some of the best rides at Epcot. The one big thing that makes the Epcot center so amazing is the Spaceship Earth, looking like a giant golf ball rising high above the horizon. It wel write step ups tourists as they walk through the Parks main entrance.The Spaceship Earth ride focuses on the future world and takes vacationers from the dawn of time up to the 21st century cyber age. Once you are done at Spaceship Earth, then tourists can go ride Soarin. The Soarin ride is a virtual ride that takes vacationers on a scenic trip across California. Vacationers sit in a row of chairs that simulate hang gliding. It starts place by fling over the Golden Gate Bridge, LA, Malibu and many more places. Then there is the Test Track roller coaster. This roller coaster simulates the process of a real car being built and the process of it being tested. First, the car is tested for turning and braking, and it takes very sharp turns. Then it goes to the weather test to see if the car can withstand heat and cold. The ride goes through a tunnel which is cold, then goes through a tunnel of high temperature. The last part is when the car goes out on track to do a lap at 60 mph. Finally, there is the World Showcase part of the park where tourists can see many different cultures in one place.There are many different tents where they have samples of foods, shops and bear performers. As tourists walk around the lake the will pass 11 tents and pavilions in which tourists smell food from all over the world. Also each at each place tourists can get transcript souvenirs for each country. The atmosphere of the area makes vacationers feel like they are really there, from Canada all the way to China In this park it is where ideas become reality. The Animal Kingdom is split up in to seven different parts of the park. All these parts of the park have to do with different animals and where the animals live. ane of the best rides at the Animal Kingdom is the Kilimanjaro Safari Expedition. It is where they have over twenty different animals in their natural habitat. They have animals from antelopes to flamingos to zebras. There is a big open bus that travels around the area that allows people to get a closer look at the animals. Sometimes people get lucky, and the animals will come up to the bus.Another great ride in the park is Expedition Everest. It is a roller coaster that goes through the track forwards. Then a yeti pops, out and the roller coaster does the whole track again but backwards to get away from the yeti. It is a lot of fun but is also scary at the same time. Another part of the Animal kingdom is the tree of life. It is a massive 150 feet tall and fifty feet wide. On this tree they have cut over 325 animals. Which is really cool is they hid a carving of Mickey Mouse somewhere on the tree. The inner part of the tree is where they have the Bugs life show. This park helps lead the way for animal care, education and research. Not everything at Disneyworld is fun and games. The next park at Disneyworld is Hollywood studios. This park offers behind-the-scenes glimpses of Hollywood-style action with live shows, thrilling attractions, backstage tours and special events that only happen in this Disney Park dedicated to entertainment.There are many rides and great attractions at this park. One of the both most popular rides is the Rock n Roller coaster. The ride is synced up with a song by Aerosmith made specifically for this ride. Also the limo vacationers ride in has over 100 speakers and twenty subwoofers in it to create the atmosphere of being at one of their shows. The start of the ride goes from 0 to 60 in 2.8 seconds and takes tourists on a ride through LA to get to a show. The other great ride at Hollywood studios is rook Story Mania. It is a midway-style game that is virtual reality. The participants starts out by throwing darts at balloons. Then it goes to ring toss around the little green aliens from Toy Story. Aft er that the participants start throwing eggs at targets, and finally they end up with throwing baseballs at plates. While doing all these fun things, some of the characters will meet up with the participants and help throughout the game. Another fun ride at Hollywood studios is the Tower of Terror.The ride is based on the 1939 disappearance of five people at the Hollywood Hotel while they were riding the elevator. In this ride, the elevator up and down as a drop ride, as if the elevator was malfunctioning. The lights start to flash and make weird noises to make it sound like the riders crossed over into the twilight zone. Riders will never know if when they will cross over into the Twilight Zone. stunned of all the great places to go on vacation, these are 4 reasons why Disneyworld is the best place to go. At the Magic Kingdom they have rides for every one of all ages. In Epcot, the park focuses on more technological aspects of Disneyworld. On the other hand, the Animal Kingdom Par k teaches people about the wilderness and the environment. Finally, Hollywood Studios park shows tourists a behind the scenes of how Disney movies are made. Now tourists know all about Disneyworld, and why they should go there.
Wednesday, June 5, 2019
Mary Shelley Essay Example for Free
bloody shame Shelley EssayDo you agree? Frankenstein is one of the great novels of English literature, written in 1816 by a young Mary Shelley. The name Frankenstein is generally associated with the terrifying monster created in the many film adaptations of the book. But did Mary Shelley import only to frighten the reader? Or did she write in order to explore deeper issues of the evolving times she was living in? The basic plot of the novel is typical of a blood-curdling horror news report a worked up scientist creates an inhuman monster, which subsequently goes on a murderous rampage, not resting until it has avenged itself. But Shelleys novel uses various other themes throughout the book, asks questions and expresses strong views on the ever-changing balance between science and religion of the early 19th century. Through her monster she explores the themes of isolation, the relationship between God and man, the importance of respecting nature and the dangers of obsession. Sh elleys novel has been extremely influential on horror stories since as it is one of the most famous gothic horror novels of all time. It is also the first to use the idea of awe of the unknown in the context of scientific research.It is one of the forerunners of later 20th century novels such as Brave New World, which warn of the dire consequences of unchecked scientific progress. The novel was written as part of a game or competition between herself, her husband, the poet Byron and his friend Polidori. They were spending time in geneva when Byron suggested they should each write a ghost story and see who could write the best. That night Shelly had a terrifying nightmare in which she saw the story of Frankenstein. Shelleys parents bulge to urinate been hugely influential on the novel.Her father was the writer and political journalist William Godwin, who became famous with his work An Enquiry Concerning Political Justice. Godwin had revolutionary attitudes to most kindly instit utions, and as result she had been exposed to many modern radical ideas and had been to public shows where they stimulated the muscles of dead animals or humans to produce twitching. Perhaps it was this which gave birth in her mind to the famous creation scene of Frankenstein? Her mother had died in childbirth and she herself had lost children, which features heavily in the book.The novel is told through letters from Captain Walton to his baby Margaret in what is known as a Chinese box style. Walton talks astir(predicate) his own story and we get to know him, then we are introduced to other character, Victor, who Walton meets in the desolate landscape of the North Pole. Victor tells his story to Walton who relates it to his sister. Victor then tells us, through Walton, of how he met his creation, the monster, and tells Walton all that the wildcat told him which is then written scratch off in the letters.In this way we get a first hand account from several different characters an d we get a feeling of the depth of the story as we delve deeper in to the plot and see each side of the story. Chapter 5 is the beginning of any real horror in the novel. Of course, there have been some mysterious circumstances and the bleak and desolate setting of the North Pole, but nothing to really scare the reader. But the creation of the creature is Shelley unearthing her fears about the progression of modern science.To begin with Shelley creates tension, setting the scene, saying it was on a dreary night of November and the rain pattered dismally both of these creating a sense of malaise and darkness. Furthermore, she tells us how the candle was nearly burnt out by the glimmer of the half extinguished light, I saw the dull yellow eye of the creature open, which again forms an image of a dark laboratory with flickering candle light, and creates tension, which have all become classic horror settings ever since.
Tuesday, June 4, 2019
Humes Theory of Cause and Effect
Humes Theory of Cause and EffectPoyan KeynejadWhen discussing Humes notice of construct and meat, various influences ar interpreted in this relationship. Hume explains how cause and effect tend to come in sequences, as in trains of thought consisting of radicals, necessity, and skepticism. These three papers explain the pinnacle of Humes cause and effect guess. When discussing ideas, one must consider the circumstance that ideas range from death-defying to enlightening. For example, when Hume discusses ideology, he mentions a golden mountain. When we think of a golden mountain, we only join two consistent ideas, gold and mountain. All of our ideas or more feeble perceptions are copies of our impressions or more lively ones. (Hume 212) Hume only says that whenever there is an idea, there depart be a compounded thought process which reflects whether this idea is beneficial or negligible. (Hume 214) For example, when a mastermind robber, plans to rob a bank, he refers to a proc ess in which his ideas are portrayed physically or visually, then leads to a scenario of what ifs? These ideas or What ifs? are commonly derived as a cause and effect of authentic ideas. When referring to the bank robber, what if a meticulous layout of laser security or armed forces? What would happen if he was apprehended? These are usually questions that are asked when ideas when associating ideas with cause and effect.When referring to necessity, one must understand the definition of necessity a instruct or set of circumstances, such as physical laws or social rules, that inevitably requires a certain result. Hume addresses the problem of how liberty is intertwined with metaphysical necessity Hume believes that disceptations on necessity and liberty are based on a lack of prior agreement on definitions. Necessity contributes to Humes thought processes in which military personnel temper springs from a certain regularity that we observe in human behavior in all sorts of circu mstances. (Hume 222) For example, when referencing a need, some may introduce nourishment and shelter, firearm others require love and intelligence. With necessity, Hume assumes liberty as actions acted upon necessity (Hume 230). So with liberty, how posterior one differentiate the difference between liberty or necessity? This argument creates a conundrum which Hume himself creates an ideal that necessity may drive an individual to a cause and effect state.Last, when referring to skepticism, one must understand that it is in e actually(prenominal) possible situation that creates a state of anxiety or nervousness. This quote clearly explains skepticism,We need only ask such a skeptic, What his meaning is? And what he proposes by all these curious researches? He is immediately at a loss, and knows not what to answer a Pyrrhonian cannot expect, that his philosophy will throw any unvarying influence on the mind or if it had, that its influence would be beneficial to society. On th e contrary, he must acknowledge, if he will acknowledge anything, that all human life must perish, were his principles universally and steadily to prevail.(Hume 226)Hume discusses the purpose of the situation. Along with that, he implicates that there should be a definite answer Simply a cause and effect with proof. Another quote explains When we run over libraries, persuaded of these principles, what havoc must we guide? (Hume 238) For example, if there cause of an incident, should there be a solution? Humes refers to havoc as an analysis of a problem, referring to its cause and effect, and introducing a solution. When referring to cause and effect, skepticism plays a significant role due to any actions made.Group II ChurchlandEliminative philistinism is the radical claim that our ordinary, common-sense understanding of the mind is deeply wrong and that some or all of the mental states posited by common-sense do not actually hold up (Churchland 287). In short, Churchland believ es that humans were wrong about a lot of situations, that there is no plausible reason to believe it. One might also boot that the theory is over optimistic about future of eliminative materialism.Churchland critically plays the role of hypocrite to his own belief, but in reality, eliminative materialism is farfetched idea which compares to witch-craft. The theory has a high sense of doubt not because the prospects for a materialist account of our mental capacities were thought to be poor because it seemed to disorient the logic of those who believe in this theory. Churchland in his article summarizes how common-sense psychological framework is a false and radically misleading conception of the causes of human behavior and the nature of cognitive activity. The initial plausibility of this rather radical view is low for almost everyone, since it denies deeply entrenched assumptions (Churchland 288). Churchland reinforces these statements by quoting, Eliminative materialism does not imply the end of our normative concerns. It implies only that they will have to be reconstituted at a more revealing level of understanding, the level that a matured neuroscience will provide. Thus, we must be careful not to indulge in the denial of the antecedent of a conditional (Churchland 289). basically the explanation is whittled down to where if folk psychology is true, then human obey certain ideal if folk psychology is falsified humans do not obey these ideals (Churchland 290).This logic is very skewed and creates a very confusing thought process. Essentially there is no questioning process, only a cut-and-dry thought process. Therefore the point of eliminative materialism is that categorization of mental states according to our ordinary, everyday understanding is illegitimate, because it is not supported by the best scientific taxonomies that deal with mental life, such as neuroscience. Some eliminative materialist authors add the further claim that future neuroscience w ill, in fact, eliminate all non-scientific vocabulary related to the domain of mental states (Churchland 289). When contemplating how eliminative materialism is actually viable, and someone provides low-quality proof, there must be some doubt. Churchlands article was very inconsistent and produced contradictions and a skewed sense of logic.Group III ParfitDerek Parfit proposed that we separate the notions of identity element and survival. In regards to identity he questions the how personal identity must have a definitive answer. He may sometimes explain how some of have an insufficient amount of personal identity, which would present a problem devoted certain criteria. Along with that, he explains how personal identity is of critical importance When referring to the previous statement, one must have an established state of personal identity. (Parfit 353) His idea of importance toward an individuals identity makes complete sense, yet compromises a number his thoughts with illogica l ideals. When regarding survival, he explains how survivability does not depend on an identity. While his ideas on identity make sense, he is not very persuasive when it comes to survivability.When an individual develops an identity, they usually have a certain stigma that follows them i.e educator, enforcer, nurturer. Parfit indicates how the question of personal identity is not actually that critical to an individuals lifestyle. (Parfit 354) To establish his theory on identity Parfit asks the reader to imagine a case of fission, where a mans ace is split into two and both halves are separately transplanted into two waiting, brainless bodies, On the assumption that both resulting people have my character and apparent memories. (Parfit 355) When thinking about this situation, brain removal usually means tantamount death on both sides of the human, but when speaking metaphorically Parfit believes that two individuals are conclusively different. In regards to the splitting of the h uman brain he summarizes If all the possible answers are implausible, it is hard to decide which of them is true, and hard even to keep the belief that one of them must be true. (Parfit 356) Parfit indicates how the implications of personal identity are far ranging, and there is no definitive answer, post-experiment. It seems proper that if Parfits hypothesis is correct on self and identity, our inherited metaphysical schemes collapse. (Parfit 360)In regards to survival, Parfit believes that survivability can be possible without a personal identity. He states that, You could be two bodies with a divided mind. (Parfit 353) Essentially he implies that if the brain is split into two different entities, with a proven stream of conscious, that there are two separate identities. When incorporating these entities into survival, Parfit believes that these entities do not attribute to the success into survival, but the relation to a degree. (Parfit 354) When identifying survival, Parfit appr oaches the situation in a third person perspective. He doesnt account for someones life, abilities, identity, hopes, or dreams. Parfits theory of survivability incorporates some logic, but the line is crossed when survivability is not accounted for. Parfit needs to supplement his account by saying to what degree these psychological connectedness must obtain in order to count as survival, or his theory predicts that one can survive as another person without dying. His idea on survivability retains a very inconclusive point of view, which remains to be unpersuasive.
Monday, June 3, 2019
Impacts of World of Warcraft
Impacts of founding of WarcraftWith reference to -world of warcraft, analyze the popularity of massively multiplayer online role-playing indorses and the effects of this gaming phenomenon in the Asian region, and how Asian culture and identity has permeated into this gaming phenomenon.As goggle box games become more complex, so too has the degree in which players have been able to apply the internet to find competitors, teammates and communities for play. Of course, online gaming is non a brand-new phenomenon however it is an ever-present topic of discussion. massively multiplayer online role-playing games (mmorpg) in particular connect thousands of players in real time interaction and communication. The asian region is among those enamored by the gaming phenomenon and as a result, virtual game platforms such as world of warcraft have allowed for the emergence of complex social structures, reputation systems and even economies.Massively multiplayer games provide a three-dimensi onal environment for thousands of players to connect, interact and explore.Massively multiplayer online role-playing games, commonly referred to as MMORPGs, provide a unique platform for developing social interactions on the Internet. MMORPGs allow for simultaneous text-based and graphical communication with others and provide well defined structures that encourage a variety of social interactions. While some forms of Internet use encourage two-way communication, MMORPGs often require high levels of social interaction and facilitate the adoption of new personas and styles of interaction. (reference)World of warcraftSince its release in 2004, the World of Warcraft has remained nonp beil of the most popular international videogames. As of December 2008, California-based gaming company Blizzard Entertainment Inc. announced that membership for its award-winning MMORPG World of Warcraft had reached 11.5 million planetary and is continuing to climb (Blizzard Entertainment, 2008). In Eur ope it hosts more than 2 million subscribers, more than 2.5 million in North America and approximately 5.5 million in Asia (Reference). With such astonishing figures, it undoubtedly brings about questions of what makes World of Warcraft so attractive and in many cases, so addictive.People flock to these programs seeking refuge from the corrupted world around them. Multiplayer online role-playing games offer a social attribute that many games lack the worlds provide unique opportunities to create an entire virtual life, control your destiny, ascendancy teams, gain power, status, and prestige all without risk. Gamers can be anything they want to be without worry about the potential permanent repercussions of their actions.Causes of its popularityhttp//www.journal.fibreculture.org/issue8/issue8_chan.htmlEffects of bacchanal in Asian region, addictionBeing that World of Warcraft is one of the most popular massive multiplayer online role-playing games, it has careworn an especially n otorious reputation for addiction. But, is this reputation really deserved? Teenagers are often typified as the mainstay of the gaming population. Yet, even in this environment it appears that MMORPGs are considered taboo. Are these negative reactions legitimately based on widespread issues that alter players or is this genre of game play grossly exaggerated through excessive media coverage and a lack of understanding?To completely understand the conclusions drawn from gameplay, it is important to realize the context surrounding the typical gaming experience. This environment revolves around the stereotypical -gamer. Although about 15% of the MMRPG audience is comprised of females, it is a role more often than not filled by males.What happens is that gamers are often forced into acting like addicts. Through excessive social pressure, gaming is often hidden from public view, family, and friends for precaution of reprisal. Often people feel embarrassed when talking about gameplay w ith non-gamers or in a public environment. Playing becomes a guilty pleasure, only to be indulged to the extent that it might be acceptable by others and to hide played time that might be deemed otherwise. All of these emotions and external pressures combine to create the very(prenominal) connotation of addiction, even for players who are not obsessed with the game at all.Why, if so many people exhibit engageed behavior in the game are they so afraid of it? I think the answer lies in the very answers to their interviews addiction. They feel drawn into the game. This immersion is particularly noteworthy in World of Warcraft because, as Krzywinska has argued, the games worldness is so comprehensive. Her research has focused heavily on the complexity of virtually realistic worlds. People who do not play see the eternal rest that gamers find in the virtual world and realize that, yes, it is fun. Then there is a withdrawal, some moment of reality hits them or they temporarily lose int erest and become determined to refocus themselves on their previous activities. To complete their rejection they add in their negative opinions, which force the gamer to feel guilty for -chilling in the game world. This does not happen with TV or social video gaming Mario Kart for example because people are interacting with each other as opposed to virtual players.In June 2005, it was reported that a child had died due to neglect by her World of Warcraft-addicted parents in Korea (Gibson). Her parents had left her alone while going to an Internet caf to play. They were charged with her expiration and similar stories of extreme gaming appeared around the world. These cases of addiction, along with growing memberships, have prompted equally extreme reactions from organizations and even governments. In August of 2005, the government of the Peoples Republic of chinaware proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of on line games in general. The measure enforces a time limit on Chinas estimated total of 20 million gamers (BBC News). Citizens are allowed to play for fiver consecutive hours before their characters abilities become severely limited only after a five hour break will the limitations be removed. Due to extreme cases such as murder, neglect, and sudden death, media coverage has capitalized on the worlds newest addictive trend. It is true, computer games, massive multiplayer online role-playing games in particular, can cause certain levels of addiction. So can television, violent videogames, sex, drugs, sports, and work, but these are no longer new, hot topics in the market.Case study of WoW in Singapore/Malaysia/China, how has it permeated into Asian region, Players and Culture, Identity,Paradise Crashed Rethinking of MMORGs and Other Virtual Worlds. An Introduction Robert Alan Brookey Critical Studies in Media Communication, Volume 26, Issue 2 June 2009 , pages 101 103There is a stron g tendency among many scholars of cyberspace to offer it up as a new utopia. Online communities have often been celebrated as spaces that allow for an unbound human experience, spaces in which individuals are able to form identities and express themselves without the constraints found in the -real world. With the emergence and growing popularity of massive multiplayer online role-playing games (MMORPGs), this celebration seems to have grown in intensity. We are here to crash the party.This special issue is a collection of articles that challenge the assumptions about the positive potential of cyberspace. In the first article, David Gunkel and Ann Hetzel Gunkel discuss the theory of the body in virtual space, and critically examine how this space is often offered as a -new frontier. They argue that the use of this metaphor to conceptualize cyberspace carries risks. more than specifically, they warn if we do not remember the history associated with that term, we may repeat the mist akes that occurred when White Europeans settled the American frontier. After all, cyberspace is often regarded with the same optimism of prospect that was once held for the New World. Yet, as we all know, this land of opportunity was not opened to everyone equalitibly. For example, while racial minorities provided labor to open up the American frontier, they did not always enjoy the full economic benefits of their labor.Lisa Nakamura proves this mistake has already been realized in the online game World of Warcraft (WoW). Nakamura investigates the confide of -gold farming in online games, a form in which in-game resources are cultivated by certain players, and then sold to others for a profit using real world currencies. Unfortunately, some of the players cultivating these resources work for a nominal wage, and do not share in the profits of their labor. Some of these gold farmers are Chinese, consequently old racial prejudices have reemerged around the practice of gold farming. Indeed, players thought to be gold farmers are singled out for racial ridicule, and as nakamura shows this ridicule draws on Asian stereotypes.
Sunday, June 2, 2019
The Use of Technology in New York Rescue Efforts on September Eleventh
The Use of Technology in New York Rescue Efforts on September Eleventh On the eleventh of September, two planes flew into one of the close to recognizable skylines in the world. Two high jacked planes were flown into the upper floors of One and Two-World Trade Center or more commonly known as the Twin Towers. At 950 that morning, Two World Trade came thundering down to the cornerstone and shortly subsequently that, One World Trade Center came crashing to the ground. With junk covering sixteen acres of lower Manhattan, and making it difficult for give up workers to make it around the site, they turned to satellites, robotic cameras, and sm all told lipstick cameras to look in voids where man could not reach. The Fire Department of New York City and the City of New York worked close with spaceimaging and I cubed. Three-dimensional modeling was used in the search and rescue phase. This technology generated pictures that showed the area of ground zero in a three dimensiona l model. This let soupcon planners get a better perspective of what ground conditions and difficulties they would face. 1 Three-dimensional modeling is currently used by the military to simulate war operations in areas where they may be deployed. They are now question if this type of technology would be great to be used for fire departments in a pre-fire model that would allow firefighters to simulate conditions prior to an emergency. In an question with Congressman Curt Weldon, he stated When new technology is made addressable to our military our international responders, it must immediately be made available to our domestic first responders.Also after this national tragedy many powerful technology companies came together to provide their servic... ...ws people broadcasting this news all over the world. Satellites helped to relay the signals from New York City to all over the world so people could witness this generations biggest historical event. Days after the collaps e, satellites too pictures of lower Manhattan to show the debris field and what area of the east the possible contaminated air was going over. These technologies will be helping our march who will be fighting in a foreign land to help preserve our rich history of freedom.In this paper, I discussed some of the technologies that emergency rescue personnel used to search the debris of ground zero for possible trapped people and eventually people who perished in the collapse. Also I showed how many different agencies could assemble in a short time and assemble their resources to go do a job on such an marvelous job.
Saturday, June 1, 2019
Jupiter Research Essay -- Papers
Jupiter Research Jupiter is the fifth and largest major planet in our solar system. This gas giant has a thick atmosphere, 17 moons, and a dark, barely-visible ring. Its intimately prominent features are bands across its latitudes and a great red spot, (which is a storm). Jupiter is composed mostly of gas. This enormous planet radiates twice as much soup up as it absorbs from the sunshine. It also has an extremely strong magnetic field. It is slightly flattened at its poles and it bulges out a bit at the equator. Size Jupiters diameter is 88700 miles (142800km). This is a little more than 11 times the diameter of the Earth. Jupiter is so large that all the other planets in the solar system could fit inside it (if it were hollow). crowd and Gravity Jupiters mass is about 1.69 x 10(27) kg. Although this is 318 times the mass of the Earth, the gravity on Jupiter is only 254% of the gravity on Earth. This is because Jupiter is such a large planet (a nd the gravitational force a planet exerts upon an object at the planets surface is proportional to its mass and to the inverse of its radius squared). A 100-pound person would weigh 254 pounds on Jupiter. Length Of A Day And Year On Jupiter =================================== It takes Jupiter 9.8 Earth hours to revolve around its axis (this is a Jovian day). It takes Jupiter 11.86 Earth years to orbit the sun once (this is a Jovian year). Jupiter is made of gases and liquids, so as it rotates, its parts do not rotate at exactly the same velocity. It rotates very rapidly, and this spin action gives Jupiter a large equatorial bulge it looks like a slightly flattened s... ...ogen molecules move freely from molecule to molecule (like the electrons of a admixture that is what allows the electrical and heat conductivity. Core At the centre of the planet is a molten rock, which is many times bigger and more massive than the entire Earth. It is 20,000*C, about three times hotter than the Earths core. Internal Heat Jupiter is a heat source it radiates 1.6 times as much energy as it receives from the sun. Magnetic Field Jupiter has a very strong magnetic field. The magnetic field is probably generated as the planet spins its deep metallic-hydrogen layer with electrical currents. Spacecraft Visits Jupiter was first visited by NASAs open up 10, which flew by Jupiter in 1973. Later fly-by visits included Pioneer 11, Voyager 1, Voyager 2, Ulysses, and Galileo.
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